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hey dev so i played your game again and it looks good as always but i dont like the invisible walls and glitching threw rocks please watch the video and see what i mean as i did provide feedback there

Thanks once again for your invaluable feedback. I left a reply on your video. I hope you get the time to continue playing the rest.

so only 1 problem i also see you run out of treats very fast with the wolves attacking you lol and when you explore for your sheep with low health then its difficult to go up against them if you have low health and low magic but other then that the game looks and feels great and the visual / UI looks amazing i def recommend this game! and the name def suits the game but one question i have i see the games name is detective RED lol so where does Bo-Beep or whatever her name is again fit into the story / story line? 
but other then that very interesting game and very interesting concept off little red riding hood inspired game! i def recommend this game!https://www.facebook.com/ZeNNN12/videos/6043765949063274

Zen I highly appreciate your interest in the game and bringing your thoughts to my attention.

I have received similar feedback regarding the name, and you just sealed the sentiment. I have been giving this some thought and have decided to change the name to 'The Well of Essenwood' instead. 

Initially the game was supposed to have mostly puzzle and mystery solving, with very little action, hence 'Detective Red' in the title. As the game advanced and the narrative developed further, the action became more than just a little and Bo-peep started playing a bigger role. 

Regarding the treats and berries, I was watching you play in your live stream and noticed that after the fight with the 2 wolves, you ran straight past the glowing red apples on the 2 trees which would have filled up your treat inventory, as well as the berries on another tree in the same area. There are other areas that have treats and berries, so maybe in your part 2 you might find them.

I will definitely keep this in mind though and decide whether I want to add more treats and berries and make them more visible, or leave them where I have them at that quantity. Finding a balance is extremely important as it could be the difference between the game being 'Too Easy' or 'Too Hard'. 

In an adventure game, I do expect the players to spend time exploring, especially in the corners and outskirts of the level and I have plans to add other items in the environment that will be used to upgrade the Health, Magic and Stamina bars. 

I will also consider adding tips in the first few levels to make the players aware of searching for items, maybe when their inventory is really low.

ah ok i did not know that apples from the trees gives you treats good to know now i can try it again! and makes sence that with further development tha red and bobeep is def going to encounter some action so thats perfect but still a very awesome storyline and puzzles on the sheep disappearance , about the treats i didnt know they are on trees so i would say exactly how it is will be perfect as it forces players to explore so that sounds good!

and def putting on the UI to get players to explore for berries will def help alot so i would say that sounds perfect if you can implement something like that when inventory low

hey on the screetching noise quest you cant determine where the screetching comes from as it sounds like its next to you where ever you go

Hey Zen, thanks for the feedback. I have added sound attenuation to the Owl screeching sound, so it will be very soft further away and will start getting louder as you get closer.

Great spot!

awesome thanks for the update will def do part 2 asap